Scudder i

	                  The Use of Violence in Interactive Entertainment

Thesis Statement: Interactive entertainment, as well as historical literature are art forms receiving unjustified negative criticism from the media and politicians due to the questionable, and often violent content of the content.

	I.		Introduction of the paper.
			A.	Grabber - Links to "Beowulf" and Literary Violence in past.
			B.	What is the problem? ( Violent material in highschools is okay, but not in entertainment? )
			C.	How does this affect people? (Interview Questions)

	II.		Why is Violence Bad?
			A. Evidence of incidents linking to video games.
				1.	Shootings and incidents.
					a.	The Columbine shooting.
						(1)	The two boys played an old violent videogame.
						(2)	Compared the shooting to a videogame in their talks.
						(3)	If video games were really responsible, why isn't this happening all over the country?
				2.	Aggressiveness in game playing.
					a.	Studies shown violent games increase aggressiveness.
					b.	Games do not have to be violent to increase aggression.
					c.	Is aggression and competition a bad thing?
			B.	Anti-Violence Activists in the present.
				1.	Hillary Clinton
					a.	Senator working for laws against violence
					c.   Bills on limiting game violence
				2.	Jack Thompson
					a.   Senator also working for laws against violence.
					b.   Known for his rash immaturity
					(1) Quoted examples of this

	III.		Reasons to Keep Violence in Gaming
			A.	Competition in videogames.
				1.	Violent videogames that take skill bring sports to another level.
					a.   No bloodshed in esports. It is comparable to tennis.
					b.   Bring about mass spectator appeal with violence, as well as deep human values
				2.	Designers can compete in a market with open ended creative rights.
			B.	Freedom of Expression shouldbe allowed.
				1.	Constitutional right that should not be taken away by the government.
				2.	It should however, be inforced that minors may not play unsuitable games.

	IV.		Violence is Not a New Idea.
			A.	Violence in past literature such as "Beowulf"
				1.	Violence and war tends to captivate audiences, and give them a sense of danger or risk.
				2.	Games are like telling a story, and violent stories have been allowed to exist in this country with no limitations.
				3.   In medieval times in the mead-halls, stories like Beowulf were told and enjoyed by many
					a.    Why can't this sort of entertainment continue into the future, with a different medium?

	V.		Conclusion of the paper.
			A.	Why Violence should continue to exist in games.
				1.	Brings about new ways of telling stories, and new competitive ventures such as esports.
				2.	Games are a way of solving problems, and when linked with something people can relate to and feel excited about, the user will become better at solving his/her problem.